Projects


"Kings" (2008 - 2010) Student animated short film produced by the UW CSE Animation Capstone
Animation Lead, Scripted Effects, Modeling, Compositing, Rendering

  • Collaborative interdisciplinary team project
  • Screened at film festivals across the nation including the Seattle International Film Festival

Cinematic Sandbox (2010 - 2013) Stand-alone tool built in Unity for creating full length 3D animatics
Primary Programmer and Designer

  • Previsualizes films for the UW CSE Animation Capstone
  • Used in the "Storytelling for Digital Animation" course curriculum for storytelling practice

"Short Changed", "Fish Out of Water" (2014 - 2015) Animation Capstone short films
Character Rigging, Scripted Effects, Animation, Production Pipeline Support


Skills


  • Software:  Maya, Unity, Photoshop, After Effects, Premiere
  • Languages:  Python / PyMEL, MEL, C#, some JavaScript and C/C++
  • 8 years of experience in character rigging, tool development, and scripted effects
  • Comprehensive knowledge of the entire 3D animation production pipeline
  • Strong problem solving and troubleshooting skills
  • Extensive experience in collaborative visual storytelling
  • Moderate familiarity with web development (HTML, CSS)

Work History


University of Washington, Seattle (2009 - Present)
Technical Supervisor / Technical Production Artist for the Animation Capstone

Animation Production

  • Write tools in Maya and Unity to streamline the annual animation production pipeline
  • Trained students on manual and automated rigging techniques
  • Fill supporting roles for film productions based on variable project needs
    • - Rig and skin full characters
    • - Maintain and augment scripted rigging system
    • - Plan and execute complex effects ultilizing dynamic systems, rigs, and scripts
    • - Implement character motion from planning, to blocking, to polish

Instructional Support
  • Prepare tutorials and give demos that teach multiple facets of the animation production process
  • Help plan and organize both academic and film production schedules
  • Design and compile videos for instructional purposes, outreach, and research proof-of-concepts


Education


University of Washington, Seattle (2004 - 2008)
B.S. in Computer Science