Demo Reel Breakdown
Corruption Character Rig
Main antagonist of "Short Changed" (2014), an animated short film produced by the University of Washington Computer Science & Engineering's Animation Capstone course series
- Performed skin weighting, topology optimizations, animation control creation using scripted meta-rigging library, and rig maintenance throughout the entire production
- Created elastic component shown for rubber hose animation that works in parallel with FKIK arms/legs
- Assisted with the R&D for the "Reverse FK" spine component shown (completed in a previous production)
- Tested facial control range using a series of cardinal expressions.
Character development notes:
- Helped guide Corruption's transition from concept art into Maya by contributions to the "block model", which is a bone structure with roughed-in geometry used to check how a character's proportions and silhouette translate into the 3D realm
- Created a block modeling toolkit to expedite the process of iterating on skeletal/model proportions while maintaining the joint orientations required for easy animation testing
Roy Character Rig
Protagonist of "Fish Out of Water" (2015), an Animation Capstone short film
- Performed skin weighting, topology optimizations, animation control creation using scripted meta-rigging system, and rig maintenance throughout the entire production
- Filled in as character animator for several shots, including two at 0:46 and 0:53 in the demo reel
Scripted Rig Components
All scripted components added to the meta-rigging library are modular and can be integrated into rigs of future productions with ease; only one or two lines of code are required to invoke their functionality
- Non-Uniform Flexible Eyelid (0:55 - 1:08)
For posing the eyelids of a non-uniformly scaled eye- Supports a variable number of joints
- Easily controlled lid shape with independent blink attribute
- Left/right poses can be matched or swapped
- FKIK Blended Spline with Mesh Follow (1:08 - 1:22)
A joint chain that follows the contours of a deforming skinned mesh while maintaining its length- IK handles enable the chain to be posed relative to the surface of the mesh
- A variable number of rotation controls can be turned on for animating partial (or full) FK motion that works in conjunction with the IK handles and mesh follow capabilities
- FKIK Quadruped Leg (1:22 - 1:40)
Switch and match capable FKIK leg with an extra tarsal bone ideal for the hind legs of a quadruped- Tarsal base orientation can adaptively align itself with the rest of the leg, be locked to the foot, or blended between the two
- Tarsal control handle respects leg length when rotated beyond the limit of the first two bones
- Foot control contains custom attributes that drive an extra toe joint (similar to the ball joint on a biped rig) to better support more exaggerated foot designs
Effects Work
Examples of effects shots from various Animation Capstone films achieved through combinations of scripting, rigging, dynamic systems, and animation.
- Card Battle (1:40 - 1:48)
"Kings" (2008), completed as a student of the Animation Capstone- All card and camera motion (sans the card run cycle)
- Script assisted layout
- Script generated background fight animations
- Final render and composite
- Card Juggling (1:48 - 1:53)
- All character and card motion
- Script assisted rig creation
- Final render and composite
- Paper Stacks to Paper Fish Transformation (1:53 - 1:59)
"Fish Out of Water" (2015)- Modified fish rig with individual paper placement, skinning, blend shapes, and shading
- Script assisted dynamic system generation
- All paper and fish motion
- Dumpster Explosion and Trash Geyser (1:59 - 2:06)
"At Ease" (2013)- Explosion/geyser design, layout, and animation
- All dynamic elements and paper
- Coordinated development of hand animated elements
Cinematic Sandbox
Stand-alone tool built in Unity for creating full length 3D animatics. Users build sets with premade assets and custom block props, pose characters, frame shots, and edit them together.
- Fully programmed and designed all editors, asset management back-end, pipeline for dynamic pose library, project file structure, and user interface
- Used to previsualize Animation Capstone films "Picture Perfect" (2012) and "At Ease" (2013)
- Utilized in the annual "Storytelling for Digital Animation" course curriculum for storytelling practice
Music
"The Narshemellow" remix of Umaro's Theme from Final Fantasy VI by XPRTNovice (joezieja.com)
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